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Gaming & Gamification for Social Good

DCN Global aims to highlight the importance of the game industry focusing on social issues.

Through our partners and experts from all over the globe, we discuss approaches towards the games in various geographies, as well as looking at case studies of certain games and gamification strategies which promote combating disinformation and digital and media literacy.

Activities

Check our upcoming activities that promote Digital & Media Literacy

Serious Games against Disinformation |  Untrust Us: Modeling Fake News on Blockchain 
Serious Games against Disinformation | Untrust Us: Modeling Fake News on Blockchain 
DCN Global designed another thematic series of events titled “Serious Games Against Disinformation” to highlight the importance of the game industry focusing on social issues. Through our partners and experts from all over the globe, we discussed different approaches towards the games in various geographies, as well as looking at case studies of certain games which promote digital and media literacy.
Serious Games against Disinformation | Global Game Jam
Serious Games against Disinformation | Global Game Jam
DCN Global designed another thematic series of events titled “Serious Games Against Disinformation” to highlight the importance of the game industry focusing on social issues. Through our partners and experts from all over the globe, we discussed different approaches towards the games in various geographies, as well as looking at case studies of certain games which promote digital and media literacy.
Demonstration of Serious Gaming multiplayer game Under Pressure
Demonstration of Serious Gaming multiplayer game Under Pressure
DCN Global designed another thematic series of events titled “Serious Games Against Disinformation” to highlight the importance of the game industry focusing on social issues. Through our partners and experts from all over the globe, we discussed different approaches towards the games in various geographies, as well as looking at case studies of certain games which promote digital and media literacy.
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