DCN Global designed another thematic series of events titled “Serious Games Against Disinformation” to highlight the importance of the game industry focusing on social issues. Through our partners and experts from all over the globe, we discussed different approaches towards the games in various geographies, as well as looking at case studies of certain games which promote digital and media literacy.
The inoculation theory asserts that when the mind is exposed to weakened doses of disinformation, it is later able to recognize it and therefore handle it better. The effectiveness of this has been proven in multiple studies. Bad News Company has taken this theory and developed several serious games, in which the player learns to recognize online manipulation tactics and have fun while doing so. The multiplayer game Under Pressure is specifically developed to be used in classrooms. The game was a result of the PEGAP. During this event, the team will go into the theory behind the games and give demonstration to those present.
Watch the discussion
Speakers
-Lisa Poot, Project Officer, Bad News, The Netherlands
-Jon Roozenbeek, Online games creator, researcher, DROG / Department of Psychology at the University of Cambridge
-Lisa Poot, Project Officer, Bad News, The Netherlands
-Jon Roozenbeek, Online games creator, researcher, DROG / Department of Psychology at the University of Cambridge
Moderator
Nikos Panagiotou, Associate Professor, Head of DCN Global, Greece
Nikos Panagiotou, Associate Professor, Head of DCN Global, Greece
This event is co-organized by Digital Communication Network Global and World Learning and is part of DCN Global’s Ideas in Action – Digital Engagement, a series of virtual events launched in the context of the COVID-19 crisis. DCN Global is supported by the U.S. Department of State’s Office of Citizen Exchanges.